반응형 stride1 버퍼 오브젝트 (Buffer Objects) (2) Buffer Objects Stride and Start Address Often different vertex attributes (such as position, color, etc.) are not stored separately, but in a common data structure that is created for each vertex, for example: struct Vertex { float position[3]; float color[4]; float texCoord[2]; float normal[3]; }; std::vector vertexData; If vertexData is created as one large VBO, memory access to the individual.. 2023. 5. 29. 이전 1 다음 반응형