OpenGL 기본 틀 : 정점배열
정점배열 육면체 그리기 GLfloat MyVertices[8][3] = {{-0.25, -0.25, 0.25}, {-0.25, 0.25, 0.25}, {0.25, 0.25, 0.25},{0.25, -0.25, 0.25}, {-0.25, -0.25, -0.25}, {-0.25, 0.25, -0.25}, {0.25, 0.25, -0.25}, {0.25, -0.25, -0.25}}; GLfloat MyColors[8][3]={{0.2, 0.2, 0.2}, {1.0, 0.0, 0.0}, {1.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 0.0, 1.0}, {1.0, 0.0, 1.0}, {1.0, 1.0, 1.0}, {0.0, 1.0, 1.0}}; 정점 0, 3, 2, 1으로 구성된 면 (반..
2023. 4. 11.