반응형 FRAGMENT2 OpenGL Shading Language (셰이딩) GLSL_(2) OpenGL Shading Language Passing of Vertex Attributes Per-Vertex attributes can be passed to a vertex shader using in variables Distinctions can be made regarding special in variables, which are automatically generated, and user-defined in variables, which must be passed by the application The vertex data is transferred to the graphics card via Vertex Buffer Objects (VBOs) To use the data of VBOs.. 2023. 6. 17. OpenGL Shading Language (셰이딩) GLSL_(1) OpenGL Shading Language OpenGL Shading Language The OpenGL Shading Language (GLSL) allows writing custom programs for vertex and fragment processors The custom GLSL programs thereby replace parts of the OpenGL pipeline that were previously performed by the fixed-function pipeline The per-vertex-operations are partially replaced by a vertex shader and the per-pixel-operations by a fragment shader.. 2023. 6. 17. 이전 1 다음 반응형