반응형 셰이딩1 OpenGL Shading Language (셰이딩) GLSL_(3) OpenGL Shading Language Transformation of Surface Normals The modelview matrix transforms vertices from the local coordinate system to the camera coordinate system A later application of illumination models requires that the surface normal of each vertex is also transformed from the local coordinate system to the camera coordinate system So far, the fixed-function pipeline has taken care of the .. 2023. 6. 18. 이전 1 다음 반응형